![]() ![]() There's also a couple of neat moments where the devs get to show off the Starcraft II engine's flexibility. Starcraft may be labelled a real-time strategy game, but Covert Ops has proper stealth missions where you're sneaking around undetected, keeping an eye out for units that'll see through your cloaking, and avoiding their fields of vision. As mentioned she's a character with roots in a Splinter Cell-like game that never happened, and those roots become immediately apparent. So far though, the best missions are the ones where you control Nova alone. Because as obvious as these gimmicks are, they ensure variety in a game type that could otherwise get very samey. It's a recipe you'll know well if you've already played other Starcraft II releases, and it's easy to understand why the designers have stuck with it. The base missions typically feature some sort of gimmick - like having to defend against waves of attacking Zerg, only the Zerg are moving through narrow canyons, letting you use the high ground to your advantage. As in the main game, missions vary between the type where you build up your base to mass an army and defeat the enemy, and the ones where you control a single hero unit, maybe alongside a few basic units as well. ![]()
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